class

Godot::WorldBoundaryShape3D

Inherits Godot::Shape3D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

get_plane
Source
plane

Property plane getter

Source
plane=(val)

Property plane setter

Source
set_plane(plane : Plane) : Void
Source