LibGodot::DynamicLoader
Inherits Reference < Object
Dynamically loaded table for flexible runtime resolution on Windows
Constructors
new(dll_path : String = {% if flag?(:windows) %} "libgodot.dll" {% else %} "libgodot.so" {% end %})
SourceInstance methods
create_godot_instance(argc : Int32, argv : Pointer(Pointer(UInt8)), init_func : GDExtensionInitializationFunction) : GDExtensionObjectPtr
Sourcedestroy_godot_instance(instance : GDExtensionObjectPtr) : Void
Sourcedll_path
Sourceload(path : String) : Bool
Sourceloaded?
Source