Godot::InstancePlaceholder
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create_instance(replace : Bool, custom_scene : PackedScene) : Node
Sourceget_instance_path
Sourceget_stored_values(with_order : Bool) : Pointer(Void)
Source