class

Godot::InstancePlaceholder

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

create_instance(replace : Bool, custom_scene : PackedScene) : Node
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get_instance_path
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get_stored_values(with_order : Bool) : Pointer(Void)
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