class

Godot::RDShaderSource

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_language
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get_stage_source(stage : Int64) : String
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language

Property language getter

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language=(val : Int)

Property language setter

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set_language(language : Int64) : Void
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set_stage_source(stage : Int64, source : String) : Void
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source_any_hit

Property source_any_hit getter

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source_any_hit=(val)

Property source_any_hit setter

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source_closest_hit

Property source_closest_hit getter

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source_closest_hit=(val)

Property source_closest_hit setter

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source_compute

Property source_compute getter

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source_compute=(val)

Property source_compute setter

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source_fragment

Property source_fragment getter

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source_fragment=(val)

Property source_fragment setter

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source_intersection

Property source_intersection getter

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source_intersection=(val)

Property source_intersection setter

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source_miss

Property source_miss getter

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source_miss=(val)

Property source_miss setter

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source_raygen

Property source_raygen getter

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source_raygen=(val)

Property source_raygen setter

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source_tesselation_control

Property source_tesselation_control getter

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source_tesselation_control=(val)

Property source_tesselation_control setter

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source_tesselation_evaluation

Property source_tesselation_evaluation getter

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source_tesselation_evaluation=(val)

Property source_tesselation_evaluation setter

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source_vertex

Property source_vertex getter

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source_vertex=(val)

Property source_vertex setter

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