Godot::VisualShaderNodeVectorFunc::Function
Inherits Enum < Comparable < Value < Object
Constants
FuncNormalize = 0_i64
FuncSaturate = 1_i64
FuncNegate = 2_i64
FuncReciprocal = 3_i64
FuncAbs = 4_i64
FuncAcos = 5_i64
FuncAcosh = 6_i64
FuncAsin = 7_i64
FuncAsinh = 8_i64
FuncAtan = 9_i64
FuncAtanh = 10_i64
FuncCeil = 11_i64
FuncCos = 12_i64
FuncCosh = 13_i64
FuncDegrees = 14_i64
FuncExp = 15_i64
FuncExp2 = 16_i64
FuncFloor = 17_i64
FuncFract = 18_i64
FuncInverseSqrt = 19_i64
FuncLog = 20_i64
FuncLog2 = 21_i64
FuncRadians = 22_i64
FuncRound = 23_i64
FuncRoundeven = 24_i64
FuncSign = 25_i64
FuncSin = 26_i64
FuncSinh = 27_i64
FuncSqrt = 28_i64
FuncTan = 29_i64
FuncTanh = 30_i64
FuncTrunc = 31_i64
FuncOneminus = 32_i64
FuncMax = 33_i64