class

Godot::BoxMesh

Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_size
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get_subdivide_depth
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get_subdivide_height
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get_subdivide_width
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set_size(size : Vector3) : Void
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set_subdivide_depth(divisions : Int64) : Void
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set_subdivide_height(divisions : Int64) : Void
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set_subdivide_width(subdivide : Int64) : Void
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size

Property size getter

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size=(val)

Property size setter

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subdivide_depth

Property subdivide_depth getter

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subdivide_depth=(val : Int)

Property subdivide_depth setter

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subdivide_height

Property subdivide_height getter

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subdivide_height=(val : Int)

Property subdivide_height setter

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subdivide_width

Property subdivide_width getter

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subdivide_width=(val : Int)

Property subdivide_width setter

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