Godot::GLTFAccessor
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
from_dictionary(dictionary : Pointer(Void)) : GLTFAccessor
Sourceget_accessor_type
Sourceget_buffer_view
Sourceget_byte_offset
Sourceget_component_type
Sourceget_count
Sourceget_max
Sourceget_min
Sourceget_normalized
Sourceget_sparse_count
Sourceget_sparse_indices_buffer_view
Sourceget_sparse_indices_byte_offset
Sourceget_sparse_indices_component_type
Sourceget_sparse_values_buffer_view
Sourceget_sparse_values_byte_offset
Sourceget_type
Sourcenormalized?
Sourceset_accessor_type(accessor_type : Int64) : Void
Sourceset_buffer_view(buffer_view : Int64) : Void
Sourceset_byte_offset(byte_offset : Int64) : Void
Sourceset_component_type(component_type : Int64) : Void
Sourceset_count(count : Int64) : Void
Sourceset_max(max : Pointer(Void)) : Void
Sourceset_min(min : Pointer(Void)) : Void
Sourceset_normalized(normalized : Bool) : Void
Sourceset_sparse_count(sparse_count : Int64) : Void
Sourceset_sparse_indices_buffer_view(sparse_indices_buffer_view : Int64) : Void
Sourceset_sparse_indices_byte_offset(sparse_indices_byte_offset : Int64) : Void
Sourceset_sparse_indices_component_type(sparse_indices_component_type : Int64) : Void
Sourceset_sparse_values_buffer_view(sparse_values_buffer_view : Int64) : Void
Sourceset_sparse_values_byte_offset(sparse_values_byte_offset : Int64) : Void
Sourceset_type(get_type : Int64) : Void
Sourceto_dictionary
Source