enum

Godot::WebRTCPeerConnection::ConnectionState

Inherits Enum < Comparable < Value < Object

Constants

StateNew = 0_i64
StateConnecting = 1_i64
StateConnected = 2_i64
StateDisconnected = 3_i64
StateFailed = 4_i64
StateClosed = 5_i64

Instance methods

state_closed?

Returns true if this enum value equals StateClosed

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state_connected?

Returns true if this enum value equals StateConnected

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state_connecting?

Returns true if this enum value equals StateConnecting

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state_disconnected?

Returns true if this enum value equals StateDisconnected

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state_failed?

Returns true if this enum value equals StateFailed

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state_new?

Returns true if this enum value equals StateNew

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