class

Godot::RemoteTransform3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

force_update_cache
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get_remote_node
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get_update_position
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get_update_rotation
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get_update_scale
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get_use_global_coordinates
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remote_path

Property remote_path getter

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remote_path=(val)

Property remote_path setter

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set_remote_node(path : NodePath) : Void
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set_update_position(update_remote_position : Bool) : Void
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set_update_rotation(update_remote_rotation : Bool) : Void
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set_update_scale(update_remote_scale : Bool) : Void
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set_use_global_coordinates(use_global_coordinates : Bool) : Void
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update_position

Property update_position getter

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update_position=(val)

Property update_position setter

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update_position?
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update_rotation

Property update_rotation getter

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update_rotation=(val)

Property update_rotation setter

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update_rotation?
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update_scale

Property update_scale getter

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update_scale=(val)

Property update_scale setter

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update_scale?
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use_global_coordinates

Property use_global_coordinates getter

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use_global_coordinates=(val)

Property use_global_coordinates setter

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use_global_coordinates?
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