class

Godot::AnimationLibrary

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_animation(name : String, animation : Animation) : Int64
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get_animation(name : String) : Animation
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get_animation_list
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get_animation_list_size
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has_animation(name : String) : Bool
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remove_animation(name : String) : Void
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rename_animation(name : String, newname : String) : Void
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