Godot::InputEventKey
Inherits Godot::InputEventWithModifiers < Godot::InputEventFromWindow < Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
as_text_key_label
Sourceas_text_keycode
Sourceas_text_location
Sourceas_text_physical_keycode
Sourceecho?
Sourceget_key_label
Sourceget_key_label_with_modifiers
Sourceget_keycode
Sourceget_keycode_with_modifiers
Sourceget_location
Sourceget_physical_keycode
Sourceget_physical_keycode_with_modifiers
Sourceget_unicode
Sourcepressed?
Sourceset_echo(echo : Bool) : Void
Sourceset_key_label(key_label : Int64) : Void
Sourceset_keycode(keycode : Int64) : Void
Sourceset_location(location : Int64) : Void
Sourceset_physical_keycode(physical_keycode : Int64) : Void
Sourceset_pressed(pressed : Bool) : Void
Sourceset_unicode(unicode : Int64) : Void
Source