class

Godot::PhysicsPointQueryParameters3D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

collide_with_areas

Property collide_with_areas getter

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collide_with_areas=(val)

Property collide_with_areas setter

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collide_with_areas?
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collide_with_bodies

Property collide_with_bodies getter

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collide_with_bodies=(val)

Property collide_with_bodies setter

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collide_with_bodies?
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collision_mask

Property collision_mask getter

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collision_mask=(val : Int)

Property collision_mask setter

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exclude

Property exclude getter

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exclude=(val)

Property exclude setter

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get_collision_mask
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get_exclude
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get_position
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is_collide_with_areas_enabled
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is_collide_with_bodies_enabled
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position

Property position getter

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position=(val)

Property position setter

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set_collide_with_areas(enable : Bool) : Void
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set_collide_with_bodies(enable : Bool) : Void
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set_collision_mask(collision_mask : Int64) : Void
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set_exclude(exclude : Godot::Array) : Void
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set_position(position : Vector3) : Void
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