Godot::SplitContainer
Inherits Godot::Container < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
clamp_split_offset(priority_index : Int64) : Void
Sourcecollapsed?
Sourcedrag_area_highlight_in_editor?
Sourcedrag_nested_intersections?
Sourcedragging_enabled?
Sourceget_drag_area_control
Sourceget_drag_area_controls
Sourceget_drag_area_margin_begin
Sourceget_drag_area_margin_end
Sourceget_drag_area_offset
Sourceget_dragger_visibility
Sourceget_split_offset
Sourceget_split_offsets
Sourceis_collapsed
Sourceis_drag_area_highlight_in_editor_enabled
Sourceis_dragging_enabled
Sourceis_dragging_nested_intersections
Sourceis_touch_dragger_enabled
Sourceis_vertical
Sourceset_collapsed(collapsed : Bool) : Void
Sourceset_drag_area_highlight_in_editor(drag_area_highlight_in_editor : Bool) : Void
Sourceset_drag_area_margin_begin(margin : Int64) : Void
Sourceset_drag_area_margin_end(margin : Int64) : Void
Sourceset_drag_area_offset(offset : Int64) : Void
Sourceset_drag_nested_intersections(enabled : Bool) : Void
Sourceset_dragger_visibility(mode : Int64) : Void
Sourceset_dragging_enabled(dragging_enabled : Bool) : Void
Sourceset_split_offset(offset : Int64) : Void
Sourceset_split_offsets(offsets : Pointer(Void)) : Void
Sourceset_touch_dragger_enabled(enabled : Bool) : Void
Sourceset_vertical(vertical : Bool) : Void
Sourcetouch_dragger_enabled?
Sourcevertical?
Source