class

Godot::Area3D

Inherits Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

angular_damp

Property angular_damp getter

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angular_damp=(val : Number)

Property angular_damp setter

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angular_damp_space_override

Property angular_damp_space_override getter

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angular_damp_space_override=(val : Int)

Property angular_damp_space_override setter

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audio_bus_name

Property audio_bus_name getter

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audio_bus_name=(val)

Property audio_bus_name setter

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audio_bus_override

Property audio_bus_override getter

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audio_bus_override=(val)

Property audio_bus_override setter

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audio_bus_override?
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get_angular_damp
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get_angular_damp_space_override_mode
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get_audio_bus_name
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get_gravity
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get_gravity_direction
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get_gravity_point_center
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get_gravity_point_unit_distance
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get_gravity_space_override_mode
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get_linear_damp
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get_linear_damp_space_override_mode
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get_overlapping_areas
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get_overlapping_bodies
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get_priority
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get_reverb_amount
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get_reverb_bus_name
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get_reverb_uniformity
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get_wind_attenuation_factor
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get_wind_force_magnitude
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get_wind_source_path
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gravity

Property gravity getter

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gravity=(val : Number)

Property gravity setter

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gravity_direction

Property gravity_direction getter

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gravity_direction=(val)

Property gravity_direction setter

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gravity_point

Property gravity_point getter

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gravity_point=(val)

Property gravity_point setter

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gravity_point?
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gravity_point_center

Property gravity_point_center getter

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gravity_point_center=(val)

Property gravity_point_center setter

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gravity_point_unit_distance

Property gravity_point_unit_distance getter

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gravity_point_unit_distance=(val : Number)

Property gravity_point_unit_distance setter

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gravity_space_override

Property gravity_space_override getter

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gravity_space_override=(val : Int)

Property gravity_space_override setter

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has_overlapping_areas
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has_overlapping_bodies
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is_gravity_a_point
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is_monitorable
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is_monitoring
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is_overriding_audio_bus
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is_using_reverb_bus
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linear_damp

Property linear_damp getter

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linear_damp=(val : Number)

Property linear_damp setter

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linear_damp_space_override

Property linear_damp_space_override getter

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linear_damp_space_override=(val : Int)

Property linear_damp_space_override setter

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monitorable

Property monitorable getter

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monitorable=(val)

Property monitorable setter

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monitorable?
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monitoring

Property monitoring getter

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monitoring=(val)

Property monitoring setter

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monitoring?
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overlaps_area(area : Node) : Bool
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overlaps_body(body : Node) : Bool
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priority

Property priority getter

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priority=(val : Int)

Property priority setter

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reverb_bus_amount

Property reverb_bus_amount getter

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reverb_bus_amount=(val : Number)

Property reverb_bus_amount setter

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reverb_bus_enabled

Property reverb_bus_enabled getter

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reverb_bus_enabled=(val)

Property reverb_bus_enabled setter

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reverb_bus_enabled?
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reverb_bus_name

Property reverb_bus_name getter

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reverb_bus_name=(val)

Property reverb_bus_name setter

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reverb_bus_uniformity

Property reverb_bus_uniformity getter

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reverb_bus_uniformity=(val : Number)

Property reverb_bus_uniformity setter

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set_angular_damp(angular_damp : Float64) : Void
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set_angular_damp_space_override_mode(space_override_mode : Int64) : Void
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set_audio_bus_name(name : String) : Void
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set_audio_bus_override(enable : Bool) : Void
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set_gravity(gravity : Float64) : Void
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set_gravity_direction(direction : Vector3) : Void
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set_gravity_is_point(enable : Bool) : Void
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set_gravity_point_center(center : Vector3) : Void
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set_gravity_point_unit_distance(distance_scale : Float64) : Void
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set_gravity_space_override_mode(space_override_mode : Int64) : Void
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set_linear_damp(linear_damp : Float64) : Void
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set_linear_damp_space_override_mode(space_override_mode : Int64) : Void
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set_monitorable(enable : Bool) : Void
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set_monitoring(enable : Bool) : Void
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set_priority(priority : Int64) : Void
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set_reverb_amount(amount : Float64) : Void
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set_reverb_bus_name(name : String) : Void
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set_reverb_uniformity(amount : Float64) : Void
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set_use_reverb_bus(enable : Bool) : Void
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set_wind_attenuation_factor(wind_attenuation_factor : Float64) : Void
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set_wind_force_magnitude(wind_force_magnitude : Float64) : Void
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set_wind_source_path(wind_source_path : NodePath) : Void
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wind_attenuation_factor

Property wind_attenuation_factor getter

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wind_attenuation_factor=(val : Number)

Property wind_attenuation_factor setter

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wind_force_magnitude

Property wind_force_magnitude getter

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wind_force_magnitude=(val : Number)

Property wind_force_magnitude setter

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wind_source_path

Property wind_source_path getter

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wind_source_path=(val)

Property wind_source_path setter

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Nested types