class

Godot::LightmapGIData

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_user(path : NodePath, uv_scale : Rect2, slice_index : Int64, sub_instance : Int64) : Void
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clear_users
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get_light_texture
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get_lightmap_textures
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get_shadowmask_textures
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get_user_count
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get_user_path(user_idx : Int64) : NodePath
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is_using_spherical_harmonics
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light_texture

Property light_texture getter

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light_texture=(val)

Property light_texture setter

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lightmap_textures

Property lightmap_textures getter

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lightmap_textures=(val)

Property lightmap_textures setter

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probe_data

Property probe_data getter

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probe_data=(val)

Property probe_data setter

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set_light_texture(light_texture : TextureLayered) : Void
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set_lightmap_textures(light_textures : Godot::Array) : Void
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set_shadowmask_textures(shadowmask_textures : Godot::Array) : Void
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set_uses_spherical_harmonics(uses_spherical_harmonics : Bool) : Void
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shadowmask_textures

Property shadowmask_textures getter

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shadowmask_textures=(val)

Property shadowmask_textures setter

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uses_spherical_harmonics

Property uses_spherical_harmonics getter

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uses_spherical_harmonics=(val)

Property uses_spherical_harmonics setter

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uses_spherical_harmonics?
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Nested types