Godot::LightmapGIData
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
clear_users
Sourceget_light_texture
Sourceget_lightmap_textures
Sourceget_shadowmask_textures
Sourceget_user_count
Sourceget_user_path(user_idx : Int64) : NodePath
Sourceis_using_spherical_harmonics
Sourceset_light_texture(light_texture : TextureLayered) : Void
Sourceset_lightmap_textures(light_textures : Godot::Array) : Void
Sourceset_shadowmask_textures(shadowmask_textures : Godot::Array) : Void
Sourceset_uses_spherical_harmonics(uses_spherical_harmonics : Bool) : Void
Sourceuses_spherical_harmonics?
Source