Godot::SceneMultiplayer
Inherits Godot::MultiplayerAPI < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
allow_object_decoding?
Sourceclear
Sourcecomplete_auth(id : Int64) : Int64
Sourcedisconnect_peer(id : Int64) : Void
Sourceget_auth_callback
Sourceget_auth_timeout
Sourceget_authenticating_peers
Sourceget_max_delta_packet_size
Sourceget_max_sync_packet_size
Sourceget_root_path
Sourceis_object_decoding_allowed
Sourceis_refusing_new_connections
Sourceis_server_relay_enabled
Sourcerefuse_new_connections?
Sourcesend_auth(id : Int64, data : Pointer(Void)) : Int64
Sourcesend_bytes(bytes : Pointer(Void), id : Int64, mode : Int64, channel : Int64) : Int64
Sourceserver_relay?
Sourceset_allow_object_decoding(enable : Bool) : Void
Sourceset_auth_callback(callback : Pointer(Void)) : Void
Sourceset_auth_timeout(timeout : Float64) : Void
Sourceset_max_delta_packet_size(size : Int64) : Void
Sourceset_max_sync_packet_size(size : Int64) : Void
Sourceset_refuse_new_connections(refuse : Bool) : Void
Sourceset_root_path(path : NodePath) : Void
Sourceset_server_relay_enabled(enabled : Bool) : Void
Source