class

Godot::SceneMultiplayer

Inherits Godot::MultiplayerAPI < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

allow_object_decoding

Property allow_object_decoding getter

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allow_object_decoding=(val)

Property allow_object_decoding setter

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allow_object_decoding?
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auth_callback

Property auth_callback getter

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auth_callback=(val)

Property auth_callback setter

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auth_timeout

Property auth_timeout getter

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auth_timeout=(val : Number)

Property auth_timeout setter

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clear
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complete_auth(id : Int64) : Int64
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disconnect_peer(id : Int64) : Void
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get_auth_callback
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get_auth_timeout
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get_authenticating_peers
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get_max_delta_packet_size
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get_max_sync_packet_size
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get_root_path
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is_object_decoding_allowed
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is_refusing_new_connections
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is_server_relay_enabled
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max_delta_packet_size

Property max_delta_packet_size getter

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max_delta_packet_size=(val : Int)

Property max_delta_packet_size setter

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max_sync_packet_size

Property max_sync_packet_size getter

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max_sync_packet_size=(val : Int)

Property max_sync_packet_size setter

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refuse_new_connections

Property refuse_new_connections getter

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refuse_new_connections=(val)

Property refuse_new_connections setter

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refuse_new_connections?
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root_path

Property root_path getter

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root_path=(val)

Property root_path setter

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send_auth(id : Int64, data : Pointer(Void)) : Int64
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send_bytes(bytes : Pointer(Void), id : Int64, mode : Int64, channel : Int64) : Int64
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server_relay

Property server_relay getter

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server_relay=(val)

Property server_relay setter

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server_relay?
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set_allow_object_decoding(enable : Bool) : Void
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set_auth_callback(callback : Pointer(Void)) : Void
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set_auth_timeout(timeout : Float64) : Void
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set_max_delta_packet_size(size : Int64) : Void
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set_max_sync_packet_size(size : Int64) : Void
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set_refuse_new_connections(refuse : Bool) : Void
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set_root_path(path : NodePath) : Void
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set_server_relay_enabled(enabled : Bool) : Void
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