Godot::GLTFMesh
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_additional_data(extension_name : String) : Pointer(Void)
Sourceget_blend_weights
Sourceget_instance_materials
Sourceget_mesh
Sourceget_original_name
Sourceset_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
Sourceset_blend_weights(blend_weights : Pointer(Void)) : Void
Sourceset_instance_materials(instance_materials : Godot::Array) : Void
Sourceset_mesh(mesh : ImporterMesh) : Void
Sourceset_original_name(original_name : String) : Void
Source