Godot::PhysicalBone3D
Inherits Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
can_sleep?
Sourcecustom_integrator?
Sourceget_angular_damp
Sourceget_angular_damp_mode
Sourceget_angular_velocity
Sourceget_body_offset
Sourceget_bone_id
Sourceget_bounce
Sourceget_friction
Sourceget_gravity_scale
Sourceget_joint_offset
Sourceget_joint_rid
Sourceget_joint_rotation
Sourceget_joint_type
Sourceget_linear_damp
Sourceget_linear_damp_mode
Sourceget_linear_velocity
Sourceget_mass
Sourceget_simulate_physics
Sourceis_able_to_sleep
Sourceis_simulating_physics
Sourceis_using_custom_integrator
Sourceset_angular_damp(angular_damp : Float64) : Void
Sourceset_angular_damp_mode(angular_damp_mode : Int64) : Void
Sourceset_bounce(bounce : Float64) : Void
Sourceset_can_sleep(able_to_sleep : Bool) : Void
Sourceset_friction(friction : Float64) : Void
Sourceset_gravity_scale(gravity_scale : Float64) : Void
Sourceset_joint_type(joint_type : Int64) : Void
Sourceset_linear_damp(linear_damp : Float64) : Void
Sourceset_linear_damp_mode(linear_damp_mode : Int64) : Void
Sourceset_mass(mass : Float64) : Void
Sourceset_use_custom_integrator(enable : Bool) : Void
Source