Godot::Shape2D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
collide_and_get_contacts(local_xform : Transform2D, with_shape : Shape2D, shape_xform : Transform2D) : Pointer(Void)
Sourcecollide_with_motion(local_xform : Transform2D, local_motion : Vector2, with_shape : Shape2D, shape_xform : Transform2D, shape_motion : Vector2) : Bool
Sourcecollide_with_motion_and_get_contacts(local_xform : Transform2D, local_motion : Vector2, with_shape : Shape2D, shape_xform : Transform2D, shape_motion : Vector2) : Pointer(Void)
Sourceget_custom_solver_bias
Sourceget_rect
Sourceset_custom_solver_bias(bias : Float64) : Void
Source