Godot::Label3D
Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
double_sided?
Sourcefixed_size?
Sourcegenerate_triangle_mesh
Sourceget_alpha_antialiasing
Sourceget_alpha_antialiasing_edge
Sourceget_alpha_cut_mode
Sourceget_alpha_hash_scale
Sourceget_alpha_scissor_threshold
Sourceget_autowrap_mode
Sourceget_autowrap_trim_flags
Sourceget_billboard_mode
Sourceget_draw_flag(flag : Int64) : Bool
Sourceget_font
Sourceget_font_size
Sourceget_horizontal_alignment
Sourceget_justification_flags
Sourceget_language
Sourceget_line_spacing
Sourceget_modulate
Sourceget_offset
Sourceget_outline_modulate
Sourceget_outline_render_priority
Sourceget_outline_size
Sourceget_pixel_size
Sourceget_render_priority
Sourceget_structured_text_bidi_override
Sourceget_structured_text_bidi_override_options
Sourceget_text
Sourceget_text_direction
Sourceget_texture_filter
Sourceget_vertical_alignment
Sourceget_width
Sourceis_uppercase
Sourceno_depth_test?
Sourceset_alpha_antialiasing(alpha_aa : Int64) : Void
Sourceset_alpha_antialiasing_edge(edge : Float64) : Void
Sourceset_alpha_cut_mode(mode : Int64) : Void
Sourceset_alpha_hash_scale(threshold : Float64) : Void
Sourceset_alpha_scissor_threshold(threshold : Float64) : Void
Sourceset_autowrap_mode(autowrap_mode : Int64) : Void
Sourceset_autowrap_trim_flags(autowrap_trim_flags : Int64) : Void
Sourceset_billboard_mode(mode : Int64) : Void
Sourceset_draw_flag(flag : Int64, enabled : Bool) : Void
Sourceset_font(font : Font) : Void
Sourceset_font_size(size : Int64) : Void
Sourceset_horizontal_alignment(alignment : Int64) : Void
Sourceset_justification_flags(justification_flags : Int64) : Void
Sourceset_language(language : String) : Void
Sourceset_line_spacing(line_spacing : Float64) : Void
Sourceset_outline_render_priority(priority : Int64) : Void
Sourceset_outline_size(outline_size : Int64) : Void
Sourceset_pixel_size(pixel_size : Float64) : Void
Sourceset_render_priority(priority : Int64) : Void
Sourceset_structured_text_bidi_override(parser : Int64) : Void
Sourceset_structured_text_bidi_override_options(args : Godot::Array) : Void
Sourceset_text(text : String) : Void
Sourceset_text_direction(direction : Int64) : Void
Sourceset_texture_filter(mode : Int64) : Void
Sourceset_uppercase(enable : Bool) : Void
Sourceset_vertical_alignment(alignment : Int64) : Void
Sourceset_width(width : Float64) : Void
Sourceshaded?
Sourcestructured_text_bidi_override_options=(val)
Property structured_text_bidi_override_options setter
uppercase?
Source