class

Godot::SceneReplicationConfig

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_property(path : NodePath, index : Int64) : Void
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get_properties
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has_property(path : NodePath) : Bool
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property_get_index(path : NodePath) : Int64
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property_get_replication_mode(path : NodePath) : Int64
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property_get_spawn(path : NodePath) : Bool
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property_get_sync(path : NodePath) : Bool
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property_get_watch(path : NodePath) : Bool
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property_set_replication_mode(path : NodePath, mode : Int64) : Void
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property_set_spawn(path : NodePath, enabled : Bool) : Void
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property_set_sync(path : NodePath, enabled : Bool) : Void
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property_set_watch(path : NodePath, enabled : Bool) : Void
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remove_property(path : NodePath) : Void
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Nested types