Godot::SceneReplicationConfig
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_property(path : NodePath, index : Int64) : Void
Sourceget_properties
Sourcehas_property(path : NodePath) : Bool
Sourceproperty_get_index(path : NodePath) : Int64
Sourceproperty_get_replication_mode(path : NodePath) : Int64
Sourceproperty_get_spawn(path : NodePath) : Bool
Sourceproperty_get_sync(path : NodePath) : Bool
Sourceproperty_get_watch(path : NodePath) : Bool
Sourceproperty_set_replication_mode(path : NodePath, mode : Int64) : Void
Sourceproperty_set_spawn(path : NodePath, enabled : Bool) : Void
Sourceproperty_set_sync(path : NodePath, enabled : Bool) : Void
Sourceproperty_set_watch(path : NodePath, enabled : Bool) : Void
Sourceremove_property(path : NodePath) : Void
Source