class

Godot::SkeletonModification2DLookAt

Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bone2d_node

Property bone2d_node getter

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bone2d_node=(val)

Property bone2d_node setter

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bone_index

Property bone_index getter

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bone_index=(val : Int)

Property bone_index setter

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get_additional_rotation
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get_bone2d_node
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get_bone_index
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get_constraint_angle_invert
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get_constraint_angle_max
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get_constraint_angle_min
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get_enable_constraint
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get_target_node
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set_additional_rotation(rotation : Float64) : Void
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set_bone2d_node(bone2d_nodepath : NodePath) : Void
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set_bone_index(bone_idx : Int64) : Void
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set_constraint_angle_invert(invert : Bool) : Void
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set_constraint_angle_max(angle_max : Float64) : Void
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set_constraint_angle_min(angle_min : Float64) : Void
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set_enable_constraint(enable_constraint : Bool) : Void
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set_target_node(target_nodepath : NodePath) : Void
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target_nodepath

Property target_nodepath getter

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target_nodepath=(val)

Property target_nodepath setter

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