class

Godot::PhysicsRayQueryParameters2D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

collide_with_areas

Property collide_with_areas getter

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collide_with_areas=(val)

Property collide_with_areas setter

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collide_with_areas?
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collide_with_bodies

Property collide_with_bodies getter

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collide_with_bodies=(val)

Property collide_with_bodies setter

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collide_with_bodies?
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collision_mask

Property collision_mask getter

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collision_mask=(val : Int)

Property collision_mask setter

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create(from : Vector2, to : Vector2, collision_mask : Int64, exclude : Godot::Array) : PhysicsRayQueryParameters2D
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exclude

Property exclude getter

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exclude=(val)

Property exclude setter

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from

Property from getter

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from=(val)

Property from setter

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get_collision_mask
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get_exclude
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get_from
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get_to
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hit_from_inside

Property hit_from_inside getter

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hit_from_inside=(val)

Property hit_from_inside setter

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hit_from_inside?
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is_collide_with_areas_enabled
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is_collide_with_bodies_enabled
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is_hit_from_inside_enabled
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set_collide_with_areas(enable : Bool) : Void
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set_collide_with_bodies(enable : Bool) : Void
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set_collision_mask(collision_mask : Int64) : Void
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set_exclude(exclude : Godot::Array) : Void
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set_from(from : Vector2) : Void
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set_hit_from_inside(enable : Bool) : Void
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set_to(to : Vector2) : Void
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to

Property to getter

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to=(val)

Property to setter

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