Godot::RetargetModifier3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
copy_bone_skin_scale?
Sourceget_enable_flags
Sourceget_profile
Sourceis_copying_bone_skin_scale
Sourceis_position_enabled
Sourceis_rotation_enabled
Sourceis_scale_enabled
Sourceis_using_global_pose
Sourceset_copy_bone_skin_scale(enabled : Bool) : Void
Sourceset_enable_flags(enable_flags : Int64) : Void
Sourceset_position_enabled(enabled : Bool) : Void
Sourceset_profile(profile : SkeletonProfile) : Void
Sourceset_rotation_enabled(enabled : Bool) : Void
Sourceset_scale_enabled(enabled : Bool) : Void
Sourceset_use_global_pose(use_global_pose : Bool) : Void
Sourceuse_global_pose?
Source