class

Godot::InputMap

Inherits Godot::Object < Reference < Object

Godot InputMap singleton (InputMap).

Constructors

instance
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new(pointer : Pointer(Void) = Pointer(Void).null)
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Class methods

singleton_ptr
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Instance methods

action_add_event(action : String, event : InputEvent) : Void
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action_erase_event(action : String, event : InputEvent) : Void
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action_erase_events(action : String) : Void
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action_get_deadzone(action : String) : Float64
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action_get_events(action : String) : Godot::Array
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action_has_event(action : String, event : InputEvent) : Bool
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action_set_deadzone(action : String, deadzone : Float64) : Void
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add_action(action : String, deadzone : Float64) : Void
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erase_action(action : String) : Void
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event_is_action(event : InputEvent, action : String, exact_match : Bool) : Bool
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get_action_description(action : String) : String
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get_actions
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has_action(action : String) : Bool
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load_from_project_settings
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