Godot::InputMap
Inherits Godot::Object < Reference < Object
Godot InputMap singleton (InputMap).
Constructors
instance
Sourcenew(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
singleton_ptr
SourceInstance methods
action_add_event(action : String, event : InputEvent) : Void
Sourceaction_erase_event(action : String, event : InputEvent) : Void
Sourceaction_erase_events(action : String) : Void
Sourceaction_get_deadzone(action : String) : Float64
Sourceaction_get_events(action : String) : Godot::Array
Sourceaction_has_event(action : String, event : InputEvent) : Bool
Sourceaction_set_deadzone(action : String, deadzone : Float64) : Void
Sourceadd_action(action : String, deadzone : Float64) : Void
Sourceerase_action(action : String) : Void
Sourceevent_is_action(event : InputEvent, action : String, exact_match : Bool) : Bool
Sourceget_action_description(action : String) : String
Sourceget_actions
Sourcehas_action(action : String) : Bool
Sourceload_from_project_settings
Source