Godot::GPUParticles3D
Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
capture_aabb
Sourceconvert_from_particles(particles : Node) : Void
Sourceemit_particle(xform : Transform3D, velocity : Vector3, color : Color, custom : Color, flags : Int64) : Void
Sourceemitting?
Sourcefract_delta?
Sourceget_amount
Sourceget_amount_ratio
Sourceget_collision_base_size
Sourceget_draw_order
Sourceget_draw_pass_mesh(pass : Int64) : Mesh
Sourceget_draw_passes
Sourceget_explosiveness_ratio
Sourceget_fixed_fps
Sourceget_fractional_delta
Sourceget_interp_to_end
Sourceget_interpolate
Sourceget_lifetime
Sourceget_one_shot
Sourceget_pre_process_time
Sourceget_process_material
Sourceget_randomness_ratio
Sourceget_seed
Sourceget_skin
Sourceget_speed_scale
Sourceget_sub_emitter
Sourceget_trail_lifetime
Sourceget_transform_align
Sourceget_transform_align_axis
Sourceget_transform_align_channel_filter
Sourceget_use_fixed_seed
Sourceget_use_local_coordinates
Sourceget_visibility_aabb
Sourceinterpolate?
Sourceis_emitting
Sourceis_trail_enabled
Sourcelocal_coords?
Sourceone_shot?
Sourcerequest_particles_process(process_time : Float64, process_time_residual : Float64) : Void
Sourcerestart(keep_seed : Bool) : Void
Sourceset_amount(amount : Int64) : Void
Sourceset_amount_ratio(ratio : Float64) : Void
Sourceset_collision_base_size(size : Float64) : Void
Sourceset_draw_order(order : Int64) : Void
Sourceset_draw_pass_mesh(pass : Int64, mesh : Mesh) : Void
Sourceset_draw_passes(passes : Int64) : Void
Sourceset_emitting(emitting : Bool) : Void
Sourceset_explosiveness_ratio(ratio : Float64) : Void
Sourceset_fixed_fps(fps : Int64) : Void
Sourceset_fractional_delta(enable : Bool) : Void
Sourceset_interp_to_end(interp : Float64) : Void
Sourceset_interpolate(enable : Bool) : Void
Sourceset_lifetime(secs : Float64) : Void
Sourceset_one_shot(enable : Bool) : Void
Sourceset_pre_process_time(secs : Float64) : Void
Sourceset_process_material(material : Material) : Void
Sourceset_randomness_ratio(ratio : Float64) : Void
Sourceset_seed(seed : Int64) : Void
Sourceset_skin(skin : Skin) : Void
Sourceset_speed_scale(scale : Float64) : Void
Sourceset_sub_emitter(path : NodePath) : Void
Sourceset_trail_enabled(enabled : Bool) : Void
Sourceset_trail_lifetime(secs : Float64) : Void
Sourceset_transform_align(align : Int64) : Void
Sourceset_transform_align_axis(align : Int64) : Void
Sourceset_transform_align_channel_filter(channel_filter : Int64) : Void
Sourceset_use_fixed_seed(use_fixed_seed : Bool) : Void
Sourceset_use_local_coordinates(enable : Bool) : Void
Sourcetrail_enabled?
Sourceuse_fixed_seed?
Source