enum

Godot::VisualShaderNodeFloatOp::Operator

Inherits Enum < Comparable < Value < Object

Constants

OpAdd = 0_i64
OpSub = 1_i64
OpMul = 2_i64
OpDiv = 3_i64
OpMod = 4_i64
OpPow = 5_i64
OpMax = 6_i64
OpMin = 7_i64
OpAtan2 = 8_i64
OpStep = 9_i64
OpEnumSize = 10_i64

Instance methods

op_add?

Returns true if this enum value equals OpAdd

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op_atan2?

Returns true if this enum value equals OpAtan2

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op_div?

Returns true if this enum value equals OpDiv

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op_enum_size?

Returns true if this enum value equals OpEnumSize

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op_max?

Returns true if this enum value equals OpMax

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op_min?

Returns true if this enum value equals OpMin

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op_mod?

Returns true if this enum value equals OpMod

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op_mul?

Returns true if this enum value equals OpMul

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op_pow?

Returns true if this enum value equals OpPow

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op_step?

Returns true if this enum value equals OpStep

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op_sub?

Returns true if this enum value equals OpSub

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