class

Godot::RDAccelerationStructureInstance

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

blas

Property blas getter

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blas=(val)

Property blas setter

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flags

Property flags getter

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flags=(val : Int)

Property flags setter

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get_blas
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get_flags
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get_hit_sbt_range
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get_id
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get_mask
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get_transform
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hit_sbt_range

Property hit_sbt_range getter

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hit_sbt_range=(val : Int)

Property hit_sbt_range setter

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id

Property id getter

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id=(val : Int)

Property id setter

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mask

Property mask getter

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mask=(val : Int)

Property mask setter

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set_blas(p_member : Int64) : Void
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set_flags(p_member : Int64) : Void
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set_hit_sbt_range(p_member : Int64) : Void
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set_id(p_member : Int64) : Void
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set_mask(p_member : Int64) : Void
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set_transform(p_member : Transform3D) : Void
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transform

Property transform getter

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transform=(val)

Property transform setter

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