Godot::EditorNode3DGizmo
Inherits Godot::Node3DGizmo < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_collision_segments(segments : Pointer(Void)) : Void
Sourceadd_collision_triangles(triangles : TriangleMesh) : Void
Sourceadd_handles(handles : Pointer(Void), material : Material, ids : Pointer(Void), billboard : Bool, secondary : Bool) : Void
Sourceadd_mesh(mesh : Mesh, material : Material, transform : Transform3D, skeleton : SkinReference) : Void
Sourceclear
Sourceget_node_3d
Sourceget_plugin
Sourceget_subgizmo_selection
Sourceis_selected
Sourceis_subgizmo_selected(id : Int64) : Bool
Sourceset_node_3d(node : Node) : Void
Source