class

Godot::EditorNode3DGizmo

Inherits Godot::Node3DGizmo < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_collision_segments(segments : Pointer(Void)) : Void
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add_collision_triangles(triangles : TriangleMesh) : Void
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add_handles(handles : Pointer(Void), material : Material, ids : Pointer(Void), billboard : Bool, secondary : Bool) : Void
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add_lines(lines : Pointer(Void), material : Material, billboard : Bool, modulate : Color) : Void
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add_mesh(mesh : Mesh, material : Material, transform : Transform3D, skeleton : SkinReference) : Void
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add_unscaled_billboard(material : Material, default_scale : Float64, modulate : Color) : Void
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clear
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get_node_3d
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get_plugin
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get_subgizmo_selection
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is_selected
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is_subgizmo_selected(id : Int64) : Bool
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set_hidden(hidden : Bool) : Void
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set_node_3d(node : Node) : Void
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