Godot::SpringBoneCollisionCapsule3D
Inherits Godot::SpringBoneCollision3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_height
Sourceget_mid_height
Sourceget_radius
Sourceinside?
Sourceis_inside
Sourceset_height(height : Float64) : Void
Sourceset_inside(enabled : Bool) : Void
Sourceset_mid_height(mid_height : Float64) : Void
Sourceset_radius(radius : Float64) : Void
Source