class

Godot::SpringBoneCollisionCapsule3D

Inherits Godot::SpringBoneCollision3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_height
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get_mid_height
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get_radius
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height

Property height getter

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height=(val : Number)

Property height setter

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inside

Property inside getter

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inside=(val)

Property inside setter

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inside?
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is_inside
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mid_height

Property mid_height getter

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mid_height=(val : Number)

Property mid_height setter

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radius

Property radius getter

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radius=(val : Number)

Property radius setter

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set_height(height : Float64) : Void
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set_inside(enabled : Bool) : Void
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set_mid_height(mid_height : Float64) : Void
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set_radius(radius : Float64) : Void
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