Godot::CollisionShape3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Node that provides a collision shape to a CollisionObject3D.
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
debug_fill?
Sourcedisabled
Sourcedisabled=(v : Bool)
Sourcedisabled?
Sourceget_debug_color
Sourceget_enable_debug_fill
Sourceget_shape
Sourceis_disabled
Sourcemake_convex_from_siblings
Sourceresource_changed(resource : Resource) : Void
Sourceset_disabled(enable : Bool) : Void
Sourceset_enable_debug_fill(enable : Bool) : Void
Sourceset_shape(shape : Shape3D) : Void
Source