class

Godot::CollisionShape3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Node that provides a collision shape to a CollisionObject3D.

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

debug_color

Property debug_color getter

Source
debug_color=(val)

Property debug_color setter

Source
debug_fill

Property debug_fill getter

Source
debug_fill=(val)

Property debug_fill setter

Source
debug_fill?
Source
disabled
Source
disabled=(v : Bool)
Source
disabled?
Source
get_debug_color
Source
get_enable_debug_fill
Source
get_shape
Source
is_disabled
Source
make_convex_from_siblings
Source
resource_changed(resource : Resource) : Void
Source
set_debug_color(color : Color) : Void
Source
set_disabled(enable : Bool) : Void
Source
set_enable_debug_fill(enable : Bool) : Void
Source
set_shape(shape : Shape3D) : Void
Source
shape

Property shape getter

Source
shape=(val)

Property shape setter

Source