enum

Godot::RenderingDevice::AccelerationStructureFlagBits

Inherits Enum < Comparable < Value < Object

Constants

AccelerationStructureAllowUpdateBit = 1_i64
AccelerationStructureAllowCompactionBit = 2_i64
AccelerationStructurePreferFastTraceBit = 4_i64
AccelerationStructurePreferFastBuildBit = 8_i64
AccelerationStructureLowMemoryBit = 16_i64

Instance methods

acceleration_structure_allow_compaction_bit?

Returns true if this enum value equals AccelerationStructureAllowCompactionBit

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acceleration_structure_allow_update_bit?

Returns true if this enum value equals AccelerationStructureAllowUpdateBit

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acceleration_structure_low_memory_bit?

Returns true if this enum value equals AccelerationStructureLowMemoryBit

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acceleration_structure_prefer_fast_build_bit?

Returns true if this enum value equals AccelerationStructurePreferFastBuildBit

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acceleration_structure_prefer_fast_trace_bit?

Returns true if this enum value equals AccelerationStructurePreferFastTraceBit

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