Godot::XRNode3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_has_tracking_data
Sourceget_is_active
Sourceget_pose
Sourceget_pose_name
Sourceget_show_when_tracked
Sourceget_tracker
Sourceset_pose_name(pose : String) : Void
Sourceset_show_when_tracked(show : Bool) : Void
Sourceset_tracker(tracker_name : String) : Void
Sourceshow_when_tracked?
Sourcetrigger_haptic_pulse(action_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void
Source