class

Godot::XRNode3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_has_tracking_data
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get_is_active
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get_pose
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get_pose_name
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get_show_when_tracked
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get_tracker
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pose

Property pose getter

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pose=(val)

Property pose setter

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set_pose_name(pose : String) : Void
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set_show_when_tracked(show : Bool) : Void
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set_tracker(tracker_name : String) : Void
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show_when_tracked

Property show_when_tracked getter

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show_when_tracked=(val)

Property show_when_tracked setter

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show_when_tracked?
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tracker

Property tracker getter

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tracker=(val)

Property tracker setter

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trigger_haptic_pulse(action_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void
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