class

Godot::GradientTexture2D

Inherits Godot::Texture2D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

fill

Property fill getter

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fill=(val : Int)

Property fill setter

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fill_from

Property fill_from getter

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fill_from=(val)

Property fill_from setter

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fill_to

Property fill_to getter

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fill_to=(val)

Property fill_to setter

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get_fill
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get_fill_from
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get_fill_to
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get_gradient
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get_repeat
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gradient

Property gradient getter

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gradient=(val)

Property gradient setter

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height

Property height getter

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height=(val : Int)

Property height setter

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is_using_hdr
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repeat

Property repeat getter

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repeat=(val : Int)

Property repeat setter

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set_fill(fill : Int64) : Void
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set_fill_from(fill_from : Vector2) : Void
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set_fill_to(fill_to : Vector2) : Void
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set_gradient(gradient : Gradient) : Void
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set_height(height : Int64) : Void
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set_repeat(repeat : Int64) : Void
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set_use_hdr(enabled : Bool) : Void
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set_width(width : Int64) : Void
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use_hdr

Property use_hdr getter

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use_hdr=(val)

Property use_hdr setter

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use_hdr?
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width

Property width getter

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width=(val : Int)

Property width setter

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Nested types