enum

Godot::RenderingServer::EnvironmentSDFGIFramesToUpdateLight

Inherits Enum < Comparable < Value < Object

Constants

EnvSdfgiUpdateLightIn1Frame = 0_i64
EnvSdfgiUpdateLightIn2Frames = 1_i64
EnvSdfgiUpdateLightIn4Frames = 2_i64
EnvSdfgiUpdateLightIn8Frames = 3_i64
EnvSdfgiUpdateLightIn16Frames = 4_i64
EnvSdfgiUpdateLightMax = 5_i64

Instance methods

env_sdfgi_update_light_in16_frames?

Returns true if this enum value equals EnvSdfgiUpdateLightIn16Frames

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env_sdfgi_update_light_in1_frame?

Returns true if this enum value equals EnvSdfgiUpdateLightIn1Frame

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env_sdfgi_update_light_in2_frames?

Returns true if this enum value equals EnvSdfgiUpdateLightIn2Frames

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env_sdfgi_update_light_in4_frames?

Returns true if this enum value equals EnvSdfgiUpdateLightIn4Frames

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env_sdfgi_update_light_in8_frames?

Returns true if this enum value equals EnvSdfgiUpdateLightIn8Frames

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env_sdfgi_update_light_max?

Returns true if this enum value equals EnvSdfgiUpdateLightMax

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