Godot::RenderingServer::EnvironmentSDFGIFramesToUpdateLight
Inherits Enum < Comparable < Value < Object
Constants
EnvSdfgiUpdateLightIn1Frame = 0_i64
EnvSdfgiUpdateLightIn2Frames = 1_i64
EnvSdfgiUpdateLightIn4Frames = 2_i64
EnvSdfgiUpdateLightIn8Frames = 3_i64
EnvSdfgiUpdateLightIn16Frames = 4_i64
EnvSdfgiUpdateLightMax = 5_i64
Instance methods
env_sdfgi_update_light_in16_frames?
Returns true if this enum value equals EnvSdfgiUpdateLightIn16Frames
env_sdfgi_update_light_in1_frame?
Returns true if this enum value equals EnvSdfgiUpdateLightIn1Frame
env_sdfgi_update_light_in2_frames?
Returns true if this enum value equals EnvSdfgiUpdateLightIn2Frames
env_sdfgi_update_light_in4_frames?
Returns true if this enum value equals EnvSdfgiUpdateLightIn4Frames
env_sdfgi_update_light_in8_frames?
Returns true if this enum value equals EnvSdfgiUpdateLightIn8Frames