class

Godot::PhysicsTestMotionResult3D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_collider(collision_index : Int64) : Godot::Object
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get_collider_id(collision_index : Int64) : Int64
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get_collider_rid(collision_index : Int64) : Int64
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get_collider_shape(collision_index : Int64) : Int64
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get_collider_velocity(collision_index : Int64) : Vector3
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get_collision_count
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get_collision_depth(collision_index : Int64) : Float64
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get_collision_local_shape(collision_index : Int64) : Int64
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get_collision_normal(collision_index : Int64) : Vector3
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get_collision_point(collision_index : Int64) : Vector3
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get_collision_safe_fraction
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get_collision_unsafe_fraction
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get_remainder
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get_travel
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