class

Godot::TriangleMesh

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

create_from_faces(faces : Pointer(Void)) : Bool
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get_faces
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intersect_ray(begin_val : Vector3, dir : Vector3) : Pointer(Void)
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intersect_segment(begin_val : Vector3, end_val : Vector3) : Pointer(Void)
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