Godot::TriangleMesh
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create_from_faces(faces : Pointer(Void)) : Bool
Sourceget_faces
SourceInherits Godot::RefCounted < Godot::Object < Reference < Object