enum

Godot::RenderingServer::EnvironmentSDFGIRayCount

Inherits Enum < Comparable < Value < Object

Constants

EnvSdfgiRayCount4 = 0_i64
EnvSdfgiRayCount8 = 1_i64
EnvSdfgiRayCount16 = 2_i64
EnvSdfgiRayCount32 = 3_i64
EnvSdfgiRayCount64 = 4_i64
EnvSdfgiRayCount96 = 5_i64
EnvSdfgiRayCount128 = 6_i64
EnvSdfgiRayCountMax = 7_i64

Instance methods

env_sdfgi_ray_count128?

Returns true if this enum value equals EnvSdfgiRayCount128

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env_sdfgi_ray_count16?

Returns true if this enum value equals EnvSdfgiRayCount16

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env_sdfgi_ray_count32?

Returns true if this enum value equals EnvSdfgiRayCount32

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env_sdfgi_ray_count4?

Returns true if this enum value equals EnvSdfgiRayCount4

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env_sdfgi_ray_count64?

Returns true if this enum value equals EnvSdfgiRayCount64

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env_sdfgi_ray_count8?

Returns true if this enum value equals EnvSdfgiRayCount8

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env_sdfgi_ray_count96?

Returns true if this enum value equals EnvSdfgiRayCount96

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env_sdfgi_ray_count_max?

Returns true if this enum value equals EnvSdfgiRayCountMax

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