Godot::TorusMesh
Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_inner_radius
Sourceget_outer_radius
Sourceget_ring_segments
Sourceget_rings
Sourceset_inner_radius(radius : Float64) : Void
Sourceset_outer_radius(radius : Float64) : Void
Sourceset_ring_segments(rings : Int64) : Void
Sourceset_rings(rings : Int64) : Void
Source