class

Godot::TorusMesh

Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_inner_radius
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get_outer_radius
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get_ring_segments
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get_rings
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inner_radius

Property inner_radius getter

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inner_radius=(val : Number)

Property inner_radius setter

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outer_radius

Property outer_radius getter

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outer_radius=(val : Number)

Property outer_radius setter

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ring_segments

Property ring_segments getter

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ring_segments=(val : Int)

Property ring_segments setter

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rings

Property rings getter

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rings=(val : Int)

Property rings setter

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set_inner_radius(radius : Float64) : Void
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set_outer_radius(radius : Float64) : Void
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set_ring_segments(rings : Int64) : Void
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set_rings(rings : Int64) : Void
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