Godot::Light2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
editor_only?
Sourceenabled?
Sourceget_blend_mode
Sourceget_color
Sourceget_energy
Sourceget_height
Sourceget_item_cull_mask
Sourceget_item_shadow_cull_mask
Sourceget_layer_range_max
Sourceget_layer_range_min
Sourceget_shadow_color
Sourceget_shadow_filter
Sourceget_shadow_smooth
Sourceget_z_range_max
Sourceget_z_range_min
Sourceis_editor_only
Sourceis_enabled
Sourceis_shadow_enabled
Sourceset_blend_mode(mode : Int64) : Void
Sourceset_editor_only(editor_only : Bool) : Void
Sourceset_enabled(enabled : Bool) : Void
Sourceset_energy(energy : Float64) : Void
Sourceset_height(height : Float64) : Void
Sourceset_item_cull_mask(item_cull_mask : Int64) : Void
Sourceset_item_shadow_cull_mask(item_shadow_cull_mask : Int64) : Void
Sourceset_layer_range_max(layer : Int64) : Void
Sourceset_layer_range_min(layer : Int64) : Void
Sourceset_shadow_enabled(enabled : Bool) : Void
Sourceset_shadow_filter(filter : Int64) : Void
Sourceset_shadow_smooth(smooth : Float64) : Void
Sourceset_z_range_max(z : Int64) : Void
Sourceset_z_range_min(z : Int64) : Void
Sourceshadow_enabled?
Source