enum

Godot::ConnectFlags

Inherits Enum < Comparable < Value < Object

Constants

None = 0_u32
Deferred = 1_u32
Persist = 2_u32
OneShot = 4_u32
ReferenceCounted = 8_u32
All = 15_u32

Instance methods

deferred?

Returns true if this enum value contains Deferred

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none?

Returns true if this enum value contains None

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one_shot?

Returns true if this enum value contains OneShot

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persist?

Returns true if this enum value contains Persist

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reference_counted?

Returns true if this enum value contains ReferenceCounted

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