Godot::PhysicsDirectSpaceState3D
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
cast_motion(parameters : PhysicsShapeQueryParameters3D) : Pointer(Void)
Sourcecollide_shape(parameters : PhysicsShapeQueryParameters3D, max_results : Int64) : Godot::Array
Sourceget_rest_info(parameters : PhysicsShapeQueryParameters3D) : Pointer(Void)
Sourceintersect_point(parameters : PhysicsPointQueryParameters3D, max_results : Int64) : Godot::Array
Sourceintersect_ray(parameters : PhysicsRayQueryParameters3D) : Pointer(Void)
Sourceintersect_shape(parameters : PhysicsShapeQueryParameters3D, max_results : Int64) : Godot::Array
Source