class

Godot::PhysicsDirectSpaceState3D

Inherits Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

cast_motion(parameters : PhysicsShapeQueryParameters3D) : Pointer(Void)
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collide_shape(parameters : PhysicsShapeQueryParameters3D, max_results : Int64) : Godot::Array
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get_rest_info(parameters : PhysicsShapeQueryParameters3D) : Pointer(Void)
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intersect_point(parameters : PhysicsPointQueryParameters3D, max_results : Int64) : Godot::Array
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intersect_ray(parameters : PhysicsRayQueryParameters3D) : Pointer(Void)
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intersect_shape(parameters : PhysicsShapeQueryParameters3D, max_results : Int64) : Godot::Array
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