class

Godot::CameraAttributesPhysical

Inherits Godot::CameraAttributes < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

auto_exposure_max_exposure_value

Property auto_exposure_max_exposure_value getter

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auto_exposure_max_exposure_value=(val : Number)

Property auto_exposure_max_exposure_value setter

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auto_exposure_min_exposure_value

Property auto_exposure_min_exposure_value getter

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auto_exposure_min_exposure_value=(val : Number)

Property auto_exposure_min_exposure_value setter

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exposure_aperture

Property exposure_aperture getter

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exposure_aperture=(val : Number)

Property exposure_aperture setter

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exposure_shutter_speed

Property exposure_shutter_speed getter

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exposure_shutter_speed=(val : Number)

Property exposure_shutter_speed setter

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frustum_far

Property frustum_far getter

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frustum_far=(val : Number)

Property frustum_far setter

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frustum_focal_length

Property frustum_focal_length getter

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frustum_focal_length=(val : Number)

Property frustum_focal_length setter

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frustum_focus_distance

Property frustum_focus_distance getter

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frustum_focus_distance=(val : Number)

Property frustum_focus_distance setter

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frustum_near

Property frustum_near getter

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frustum_near=(val : Number)

Property frustum_near setter

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get_aperture
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get_auto_exposure_max_exposure_value
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get_auto_exposure_min_exposure_value
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get_far
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get_focal_length
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get_focus_distance
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get_fov
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get_near
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get_shutter_speed
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set_aperture(aperture : Float64) : Void
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set_auto_exposure_max_exposure_value(exposure_value_max : Float64) : Void
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set_auto_exposure_min_exposure_value(exposure_value_min : Float64) : Void
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set_far(far : Float64) : Void
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set_focal_length(focal_length : Float64) : Void
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set_focus_distance(focus_distance : Float64) : Void
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set_near(near : Float64) : Void
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set_shutter_speed(shutter_speed : Float64) : Void
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