Godot::GLTFPhysicsBody
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
from_dictionary(dictionary : Pointer(Void)) : GLTFPhysicsBody
Sourcefrom_node(body_node : CollisionObject3D) : GLTFPhysicsBody
Sourceget_angular_velocity
Sourceget_body_type
Sourceget_center_of_mass
Sourceget_inertia_diagonal
Sourceget_inertia_orientation
Sourceget_inertia_tensor
Sourceget_linear_velocity
Sourceget_mass
Sourceset_body_type(body_type : String) : Void
Sourceset_mass(mass : Float64) : Void
Sourceto_dictionary
Sourceto_node
Source