class

Godot::MultiplayerSynchronizer

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_visibility_filter(filter : Pointer(Void)) : Void
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delta_interval

Property delta_interval getter

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delta_interval=(val : Number)

Property delta_interval setter

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get_delta_interval
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get_replication_config
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get_replication_interval
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get_root_path
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get_visibility_for(peer : Int64) : Bool
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get_visibility_update_mode
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is_visibility_public
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public_visibility

Property public_visibility getter

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public_visibility=(val)

Property public_visibility setter

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public_visibility?
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remove_visibility_filter(filter : Pointer(Void)) : Void
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replication_config

Property replication_config getter

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replication_config=(val)

Property replication_config setter

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replication_interval

Property replication_interval getter

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replication_interval=(val : Number)

Property replication_interval setter

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root_path

Property root_path getter

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root_path=(val)

Property root_path setter

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set_delta_interval(milliseconds : Float64) : Void
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set_replication_config(config : SceneReplicationConfig) : Void
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set_replication_interval(milliseconds : Float64) : Void
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set_root_path(path : NodePath) : Void
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set_visibility_for(peer : Int64, visible : Bool) : Void
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set_visibility_public(visible : Bool) : Void
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set_visibility_update_mode(mode : Int64) : Void
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update_visibility(for_peer : Int64) : Void
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visibility_update_mode

Property visibility_update_mode getter

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visibility_update_mode=(val : Int)

Property visibility_update_mode setter

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Nested types