Godot::VisualShaderNodeTextureParameter::TextureSource
Inherits Enum < Comparable < Value < Object
Constants
SourceNone = 0_i64
SourceScreen = 1_i64
SourceDepth = 2_i64
SourceNormalRoughness = 3_i64
SourceMax = 4_i64
Inherits Enum < Comparable < Value < Object