Godot::Thread
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_id
Sourceis_alive
Sourceis_main_thread
Sourceis_started
Sourceset_thread_safety_checks_enabled(enabled : Bool) : Void
Sourcestart(callable : Pointer(Void), priority : Int64) : Int64
Sourcewait_to_finish
Source