class

Godot::Thread

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_id
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is_alive
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is_main_thread
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is_started
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set_thread_safety_checks_enabled(enabled : Bool) : Void
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start(callable : Pointer(Void), priority : Int64) : Int64
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wait_to_finish
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Nested types