Godot::IterateIK3D
Inherits Godot::ChainIK3D < Godot::IKModifier3D < Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
deterministic?
Sourceget_angular_delta_limit
Sourceget_joint_limitation(index : Int64, joint : Int64) : JointLimitation3D
Sourceget_joint_limitation_right_axis(index : Int64, joint : Int64) : Int64
Sourceget_joint_rotation_axis(index : Int64, joint : Int64) : Int64
Sourceget_max_iterations
Sourceget_min_distance
Sourceget_target_node(index : Int64) : NodePath
Sourceis_deterministic
Sourceis_joint_using_rest_for_limitation(index : Int64, joint : Int64) : Bool
Sourceset_angular_delta_limit(angular_delta_limit : Float64) : Void
Sourceset_deterministic(deterministic : Bool) : Void
Sourceset_joint_limitation(index : Int64, joint : Int64, limitation : JointLimitation3D) : Void
Sourceset_joint_limitation_right_axis(index : Int64, joint : Int64, direction : Int64) : Void
Sourceset_joint_rotation_axis(index : Int64, joint : Int64, axis : Int64) : Void
Sourceset_joint_use_rest_for_limitation(index : Int64, joint : Int64, enabled : Bool) : Void
Sourceset_max_iterations(max_iterations : Int64) : Void
Sourceset_min_distance(min_distance : Float64) : Void
Sourceset_target_node(index : Int64, target_node : NodePath) : Void
Source