class

Godot::ParallaxBackground

Inherits Godot::CanvasLayer < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_limit_begin
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get_limit_end
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get_scroll_base_offset
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get_scroll_base_scale
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get_scroll_offset
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is_ignore_camera_zoom
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scroll_base_offset

Property scroll_base_offset getter

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scroll_base_offset=(val)

Property scroll_base_offset setter

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scroll_base_scale

Property scroll_base_scale getter

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scroll_base_scale=(val)

Property scroll_base_scale setter

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scroll_ignore_camera_zoom

Property scroll_ignore_camera_zoom getter

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scroll_ignore_camera_zoom=(val)

Property scroll_ignore_camera_zoom setter

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scroll_ignore_camera_zoom?
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scroll_limit_begin

Property scroll_limit_begin getter

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scroll_limit_begin=(val)

Property scroll_limit_begin setter

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scroll_limit_end

Property scroll_limit_end getter

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scroll_limit_end=(val)

Property scroll_limit_end setter

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scroll_offset

Property scroll_offset getter

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scroll_offset=(val)

Property scroll_offset setter

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set_ignore_camera_zoom(ignore : Bool) : Void
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set_limit_begin(offset : Vector2) : Void
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set_limit_end(offset : Vector2) : Void
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set_scroll_base_offset(offset : Vector2) : Void
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set_scroll_base_scale(scale : Vector2) : Void
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set_scroll_offset(offset : Vector2) : Void
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