Godot::PhysicalSkyMaterial
Inherits Godot::Material < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_energy_multiplier
Sourceget_ground_color
Sourceget_mie_coefficient
Sourceget_mie_color
Sourceget_mie_eccentricity
Sourceget_night_sky
Sourceget_rayleigh_coefficient
Sourceget_rayleigh_color
Sourceget_sun_disk_scale
Sourceget_turbidity
Sourceget_use_debanding
Sourceset_energy_multiplier(multiplier : Float64) : Void
Sourceset_mie_coefficient(mie : Float64) : Void
Sourceset_mie_eccentricity(eccentricity : Float64) : Void
Sourceset_night_sky(night_sky : Texture2D) : Void
Sourceset_rayleigh_coefficient(rayleigh : Float64) : Void
Sourceset_sun_disk_scale(scale : Float64) : Void
Sourceset_turbidity(turbidity : Float64) : Void
Sourceset_use_debanding(use_debanding : Bool) : Void
Sourceuse_debanding?
Source